Studio: Universal/Blumhouse
Director: Emma Tammi
Writer: Scott Cawthon, Seth Cuddeback, Emma Tammi
Producer: Scott Cawthon, Jason Blum
Stars: Josh Hutcherson, Elizabeth Lail, Piper Rubio, Mary Stuart Masterson, Matthew Lillard
Review Score:
Summary:
A security guard must save his sister from murderous animatronic characters inside an abandoned pizzeria that hides a mystery involving missing children.
Review:
A couple of different options occurred to me when it came time to frame this review of "Five Nights at Freddy's."
My initial idea was to draw a parallel between events from the film and the actual experience of working at a Chuck E. Cheese, which is where I had my first minimum wage job. If anyone can understand what it's like for main character Mike to be alone in a dark dining room with a creepy quintet of dead-eyed animatronics, it's someone who saw that same situation on a nightly basis way back when I was 16.
Then I considered coming at the adaptation as a gamer. With the exception of the fourth one, which posed a problem by being heavily reliant on audio cues that require high-grade headphones, I've played all the way through the first five games in the FNAF series. I've swum deep enough in the source material to know a lot about the lore, the look, and the Easter eggs that bring the game's dark, digital world to live-action life onscreen.
I also thought about covering "Five Nights at Freddy's" as a pop culture phenomenon. Beyond toys, graphic novels, and other assorted merchandise, FNAF has a massive online presence, overall influence, and associations with YouTube personalities I don't fully understand, although kids certainly seem to. Even though he's never played the games because he's too afraid they'll give him nightmares, one of my nephews can rattle off so many esoteric details about each Freddy Fazbear character, even the game's creator would be like, "Hold on, huh?"
Despite all of these choices for how to position this piece, nothing stood out as an obvious avenue to pursue. That's because I simply don't have a strong opinion of the film one way or another. Maybe that's a condensed review right there. Here's a property whose main games I've all played, whose cross-generational impact resonates so widely that I have to have a mandatory conversation about it with children at every family get-together, and whose premise ties directly into my personal past, yet all I really have to say about "Five Nights at Freddy's" is "eh, whatever" like I would any other ordinary horror movie.
Mike has had a hard life. As a kid, he watched a mystery man abduct his brother Garrett. As an adult, Mike faces the danger of losing custody of his little sister Abby, partly because his childhood trauma makes it hard to hold onto a job.
Mike's break comes when he lands an overnight security gig at Freddy Fazbear's Pizza Place. Its awesome arcade, birthday events, and colorful cast of animatronic animals lip-synching to The Romantics made Freddy's pretty popular in the 1980s. Then a couple of kids mysteriously went missing and the building has been abandoned ever since.
Mike eventually becomes acquainted with the restaurant's robotic residents: Freddy, Bonnie, Chica, Foxy, and Cupcake, although they don't actually activate until over a half-hour has elapsed. Oh, there's a cold open kill like all big studio horror flicks are required to have prior to opening credits. But Freddy and friends don't kill again for 40 more minutes, which is a near-interminable amount of time to keep a thirsty audience waiting before turning on the movie's main attraction.
Before what follows, it's worth noting I'm not normally someone who automatically thinks less of horror movies with PG-13 ratings. The deeper debate can be had another time, but I don't believe the step down from R necessarily dictates a corresponding cut in how frightening a film can be. Goriness, sure. But terror and gore aren't an inseparable association.
Having clarified that, I might nevertheless lean toward the side of those who claim the PG-13 sticker does "Five Nights at Freddy's" few favors. Obviously, the film has to be accessible to the tween set who are responsible for a large chunk of sustained interest in FNAF in the first place, so the PG-13 has to be understood as essential to the movie's monetary success. But I don't think it has to concurrently mandate all murders and mayhem must occur away from the audience's eyes like it does in this film. I guess someone could argue that since the FNAF games take place in first-person view, technically all of the player's deaths occur offscreen. Except movies are as visual as mediums get. To transport Freddy onto a cinematic stage while leaving almost all of his actions unseen should be a punishable crime for a horror filmmaker committing malpractice.
Unquestionably, the biggest feather in the film's cap goes to the outstanding design work of Jim Henson's Creature Shop. It's impossible to imagine anyone doing a better job of recreating Freddy, Foxy, Chica, Cupcake, and Bonnie in all their ghoulish glory. Everyone looks exactly like they came straight from the game by way of a lifetime nightmare certain to haunt countless children for years yet to come.
It's strange for the script to have this army of awesome animatronics at its disposal, yet still choose to repeatedly slow down momentum with the human sides of its story. One of those sides involves a woman whose serendipitous appearances are rivaled only by Silent Hill's Cybil Bennett in terms of local police officers who ride in out of nowhere with cryptic intentions and a heap of exposition they won't reveal until fit hits the shan first. On one costumed paw, FNAF's focus on personal drama builds real relationships with real stakes for real people. On the other paw, those themes of abductions, murders, and puppet possessions involving children make for a bleak mood that's warranted by the story, but not as warmly welcomed by viewers who want more animatronic anarchy than the movie depicts.
Age, affinity for FNAF, and general familiarity with horror tropes are some of the variables determining what and how much any one person will get out of "Five Nights at Freddy's." The film has some good stuff, like cool creatures, eerie atmosphere, and a tragic mystery driving the plot. It also has some not-so-good stuff, like predictable plot beats, too much time spent outside the restaurant, and a shocking scarcity of things to make someone scream. If there's any one horror movie that would be immune to the common criticism of overusing cheap jump scares, it's the adaptation of a game series that is quite literally based entirely around jump scares, yet "Five Nights at Freddy's" oddly ignores its free pass.
It's trivial to pose generalizations landing on both sides of the line, but again, "Five Nights at Freddy's" really is like any other ordinary horror movie, so a "well, whatever" reaction seems warranted. Looking ahead to the inevitable sequel, now that the movie's mythology is firmly established, maybe the creators can let loose for the freaky fun folks expected to see explode in this one. At a minimum, I'm merely hoping for a movie that moves me to write a review more exciting than a 1000-word equivalent of "it is what it is."
NOTE: There is a mid-credits scene.
Review Score: 60
At least the movie only runs 70 minutes, though I suppose that extra 10 technically disqualifies it from being a literal amateur hour.